Betrayal At House on the Hill

As the lead graphic designer, my role went beyond creating visually appealing elements—it was about crafting an immersive and cohesive experience. I’m proud to have been part of the team that reimagined this classic while staying true to its roots. My responsibilities included designing the packaging, rulebook, and both Haunt books, ensuring they were both functional and thematic. Additionally, I collaborated closely with the artists and game designers, providing direction to help bring the game’s haunting atmosphere to life through stunning artwork.

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Selected Works